Role playing games are a very specialist type of game that really need a far greater attention to detail than other less immersive genres. As the computerized version from the genre took off there were a lot of money starving companies who decided to storm in to the genre without really trying to determine what the vital elements of a role playing game are. In some cases, these companies possess actually had the audacity to buy out smaller companies who do know the genre and they destroyed long-held legacies of great traditional games.
Given that this may have an impact on the future of computerized role-playing games I have felt it to be of importance to educate these gaming giants in an effort to help all of them understand the only thing that issues to them. In order to sell role-playing video games you need an audience willing to buy the product and if a company consistently puts out dodgy shooters in the guise of apparent role-playing games they’ll only destroy their reputation and proceed bankrupt. I know that the word broke is a word that these money starving companies recognises and so I emphasise 1 point, try to sell dodgy shooters to role-playing fans and you will go broke!
Personally, I have been a role-playing game player for about thirty years and I dropped in love with only two systems which i probably can’t name because of content creation guidelines. What I can say is the fact that very few game producing companies came even close to the pen and paper versions of the best role-playing games available, you know, the ones that people actually enjoy playing. I will say that I rejoiced when role-playing games became computerized as it meant I could do our role-playing without the need to hunt for people with comparable tastes and even though some games have got risen to become great role-playing online games, they are sadly few and far between. On that will note, of the styles of role-playing games that include pen and paper, computerized games and online games, there is only one type that can meet the fully immersive needs of a role-player and I will reveal why later.
Okay, what are the elements of a great role-playing game after that? I’ll give you one at a time but the very most important piece of advice to keep in mind during this whole discussion is immersion. To be a truly great role-playing game, they have to grab the players attention and not provide diversions that allow the player to slide back into the reality of the real world. The gamer must be kept in the fictional globe if they are to feel that they have experienced a great role-playing game.
One of the most essential elements of immersion is a storyline; a very believable and yet gripping storyline. A task player doesn’t want to load up the newest game and find to their dismay that storyline consists of the flimsy concept that they have to kill heaps of things to obtain enough experience to kill the particular apparent bad guy. Who wants to play a casino game where the bad guy is designated the particular bad guy without good reason? Have you performed a game where you are part of one group and you’ve been chosen to defeat the other group of people but there’s no real evidence that shows why the other group is bad? The worst of these are the recent thug video games where one criminal organisation really wants to defeat another criminal organisation and you’re the hitman. Who is really that stupid to fall for this kind of terrible storyline? It’s certainly not to get intelligent role-players.
A good storyline can not be a shallow excuse for a war and it has to be something you’d wish to be a part of. The storyline also has to become included in the gameplay itself and delivered in a way that doesn’t interrupt the reality from the gameplay either. There’s nothing worse than the usual big cut-scene that drops in to the middle of the game and makes you sit down idle for more than a minute or even two. For role-play gamers, the immersion of the game comes from being the character, not from watching the particular cut-scenes as if you were watching television. Precisely next… advertisements?
Another part of a great game play experience is being aware which you have been a part of the fictional world since you were born. This is conveyed by knowing where things are in the world and knowing who the existing leaders are, along with knowing current events. This can be done cleverly by feeding snippets of information in a natural manner during conversations with non-player characters. Some extremely vital info can be revealed in otherwise worthless banter, just like in the world you’re engrossed in right now.
One thing that will fix a role player out of a game is a sudden unwanted conversation with a hastily introduced character who explains where the next local town is which you have to be careful because there’s a battle on or some such matter. This is only done in games in which the maps are updated as you find out places of interest. Making a major city that will lies not ten miles from your current position something that you have to find out is ridiculous at best and only suits scenarios where you’ve been teleported into a new reality or you’ve lost your memory although the second option should be used sparingly as you will find already too many games out there that will rely on the character having amnesia.
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Breakthrough can be implemented in far more delicate ways by having secret areas within already well-known places and it is this particular that gives a role-player a sense of finding.
Another immersion problem is the introduction of the love interest in a game without any participation on your part. You’re playing aside, minding your own business and then immediately, one of the infatuated characters that you never knew existed, has an impact on game play because of a supposed vital role these people play in the group you’re part of. They should, at the least, allow a bit of flirting in the conversation paths before the love interest is thrust into the mix. For me, someone suddenly getting that kind of interest is an immersion breaker because there was nothing at all that will prompted a relationship. If there is the love interest possibility in the game, then it needs to be introduced in a believable way and shouldn’t be out of the characters control.
There was one game in which this happened and the involvement of 2 love interests was the excuse for just one of the non-player characters to do worse at being a support while the various other became a great support. Sure, the idea was novel but it was also extremely childish because it assumed that these 2 love interests were so enamoured with the player that neither could do without him. It was worse than watching Baywatch or Desperate Housewives.
I’m only going to add one more element to the mix because I just wouldn’t reach a conclusion if I allowed myself to point out every requirement of the best role-playing games. When i stated before, the important factor can be immersion. A real deal breaker for me will be the inability to develop the type of character I want. I’ve encountered this more often than not in games where you have no choice over the skills that you character can develop. Of course , this is the worst scenario and there are numerous games that allow limited growth but there are only a handful of online games that allow a real sense of development.
A truly great role-playing sport has to allow players to develop in different direction and compensate for this versatility by incorporating multiple paths through the sport. There’s no point in creating a digital role-playing game if the character will the same thing in every single play via of the game. The most annoying of such issues is a game where you can possess a spell wielding character but they develop the exact same spells at exactly the same point in every run of the game. May little more forgivable for warrior types but even in this case there are numerous games which allow for dozens of different fighting styles.
Now, if I would be to continue with this discussion I’d include other topics like the renaming associated with attributes with no good cause, allowing for more than one quest to be given at a time, real world purchase requirements during the video game and other ridiculous practices.
I did guarantee to show which game type was the best for role-playing games though therefore , here it is. Non-online computerized online games are the only games that allow for full immersion and I’ll clarify why.
Unlike table-top games, you are not interrupted by the requirement to literally reach out and move pieces which usually takes you out of the role of the piece itself. Compared to pen and paper games, you aren’t required to look up furniture or enter long boring discussions on how rules should be interpreted. Massively multiplayer online role-playing games avoid meet the requirements either and I know some of you will be surprised but when was your last time you were playing the computerized role-playing game and one of some other players had to leave because they had to go to work and they informed a person it was a different time in their portion of the world.